It was mechanically uninteresting when it was new. It was about as cookie cutter as a 2000s/2010s shooter could be. It’s all about the meta commentary.
Yeah, I’m getting the impression the gameplay loop is a vehicle to tell the story/comment on the military shooter genre, not the other way round (the story being a vehicle for the gameplay loop). Which is more than fine , as I’m specifically here for meta commentary.
In a way the gameplay also serves the meta commentary, though I’m not sure if that could be attributable to intended design choices or just was a lack of vision/production.
Nevertheless, it’s a fine game and one you’ll probably remember specifically for the story and the way it’s presented.
It was mechanically uninteresting when it was new. It was about as cookie cutter as a 2000s/2010s shooter could be. It’s all about the meta commentary.
Yeah, I’m getting the impression the gameplay loop is a vehicle to tell the story/comment on the military shooter genre, not the other way round (the story being a vehicle for the gameplay loop). Which is more than fine , as I’m specifically here for meta commentary.
In a way the gameplay also serves the meta commentary, though I’m not sure if that could be attributable to intended design choices or just was a lack of vision/production.
Nevertheless, it’s a fine game and one you’ll probably remember specifically for the story and the way it’s presented.