The usual Sunday megathread hasn’t been posted so I’m posting this instead bonfire

  • NephewAlphaBravo [he/him]
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    116 days ago

    i got guild wars 2 waaaay back at launch, played it for a while, and just recently picked it back up after literally a decade of not touching it

    the ui’s aged like complete fucking dogshit but other than that it’s good fun

    • @theskyisfalling@lemmy.dbzer0.com
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      66 days ago

      I bought this on release after being a massive Guild Wars 1 fan. I have tried 5 or 6 times to get into it but I just can’t, it just isn’t guild wars to me.

      The first time I absolutely hated it because I thought I was going to be playing a similar game just improved and updated and it is so different I couldn’t stand it. Since then I have tried to get into it with a more open mind knowing I wouldn’t be getting a game that plays the same as GW1 but it just never sticks for me and I find it boring within around 10 - 15 hours.

      If they made a remastered GW1 I would buy that shit in a heartbeat, just no other MMO has hit the same for me :(

      • NephewAlphaBravo [he/him]
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        5
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        6 days ago

        i played the first one enough that yeah, i get where you’re coming from. never seen anything else quite like it

      • BynarsAreOk [none/use name]
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        35 days ago

        I thought I was going to be playing a similar game just improved and updated and it is so different I couldn’t stand it.

        Literaly me. I still consider it a far better MMO than WoW back then. Of course GW1 eventualy had its own issues too, but I was heavily invested in the GvG aspect. The competitive pvp along with the complexity of team + character building was truly unique.

        I too hoped GW2 would be much closer to GW1 but instead GW2 is very much a complete pivot towards the more traditional MMO aspects, I was never a fan of the open world shit, GW1 wasn’t even an “MMO” to begin with(I’m sure you remember these talks even back then lol) and if I wanted open world shit I would have picked WoW or whatever clone.

        Yet even though the MMO community generally likes GW2, I can’t judge, seems like a fine game on its own but its definitely very little to do with GW1.

        A proper sequel to GW1 would be amazing but I’d hope its single player or even more instance restricted. So many good RPGs have scratched that character build depth since then and the PvP aspect, these days on the modern internet is just not appealing anymore.

        • @theskyisfalling@lemmy.dbzer0.com
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          15 days ago

          I couldn’t agree more. I tried getting into WoW back then and remember it just didn’t compare to Guild Wars.

          I loved the different builds you could make and then later on when they introduced heroes you got to play around with builds and their synergies with each other in a more in depth form. The whole thing is just unmatched in my eyes.

          I can also never forget the in engine cut scenes which supplied some moments of gold like Rurik surveying the chart advance whilst staring at a wall that was twice his size as the character model couldn’t see over it.

          Guild Wars 2 is just a generic MMO in the world of Guild Wars :(

      • 9to5 [any, comrade/them]
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        26 days ago

        I was never a huge Guildwars 1 guy but I gotta agree that at least (back in the day) It was the only MMO that had the “sauce” like WOW did for me.

    • @jjjalljs@ttrpg.network
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      55 days ago

      I play a lot of Guild Wars 2. They just announced a new expansion, too.

      I really appreciate that you can mostly just pick it up and go do stuff. Don’t need to make a formal group, don’t need to commit to a particular build. There’s not a gear grind. Some of the instanced end-game content people will want you to fulfill a particular kind of role (eg: dps, healing, various buffs) but mostly it’s very relaxed.

      The wizard tower convergence was also good big content. 50 players killing demons across a few islands. Fun stuff.

      Even though there’s not a gear grind, the optional "legendary equipment’ stuff is kind of fun. Makes it so all your characters can share a freely stat swappable, freely reskinnable, item. Like i made a legendary sword, and now all of my characters can just pop on a sword, set it to whatever stats, and go. It’s not mechanically better than a regular sword of the same level, but it’s mildly convenient.

      • NephewAlphaBravo [he/him]
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        25 days ago

        i finally turned my pile of 12 year old mystic clovers into a Sunrise thanks to the wizard vault starter kit, I know it’s stupid as hell but it feels like I just tied up a loose thread in my life

    • Inui [comrade/them]
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      25 days ago

      I literally just re-installed GW2 after not touching it for like 5 years. I stand by that it’s one like one of 3 MMOs that actually have good movement mechanics, along with FFXIV and WoW. Everything else is jank.

      Because it’s so fast paced though, I’ve never been able to get used to the combat. I used to raid mythics in WoW and am totally fine with tab targeting, but weapon swapping being part of your rotation just breaks my brain. So does needing to dodge attacks with actual dodges and not just stepping out of the way.

      I always feel overwhelmed with how much stuff is on screen and that I’m supposed to pay attention to. I did find this website that tries to create things like low APM builds to accommodate different cognitive and physical abilities. Obviously these won’t let you blend in with the sweats, but it’s a good start if it helps anybody else.

      • NephewAlphaBravo [he/him]
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        25 days ago

        funny enough weapon swapping fucks with me for a different reason, I spent so long maining the only two classes that can’t swap (engi/ele) that I routinely forget other classes can swap

        • Inui [comrade/them]
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          25 days ago

          They can’t swap weapons, but I guess my problem is like the main bar skills swapping back and forth and trying to time this with the delay. Ele builds that have to weave between all 4 elements are just as wacky. It’s just really different mentally than like contextually switching weapons between melee/ranged, single target/aoe, etc. It seems like Thief is the only one that plays this way because it uses Initiative and so doesn’t incentive putting all your skills on cooldown for both weapons, but just occasionally swapping for boons or whatever.

          • NephewAlphaBravo [he/him]
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            25 days ago

            I definitely wish there was more situational use for different weapons and kits instead of “just keep literally everything except cc on cooldown”