I literally just re-installed GW2 after not touching it for like 5 years. I stand by that it’s one like one of 3 MMOs that actually have good movement mechanics, along with FFXIV and WoW. Everything else is jank.
Because it’s so fast paced though, I’ve never been able to get used to the combat. I used to raid mythics in WoW and am totally fine with tab targeting, but weapon swapping being part of your rotation just breaks my brain. So does needing to dodge attacks with actual dodges and not just stepping out of the way.
I always feel overwhelmed with how much stuff is on screen and that I’m supposed to pay attention to. I did find this website that tries to create things like low APM builds to accommodate different cognitive and physical abilities. Obviously these won’t let you blend in with the sweats, but it’s a good start if it helps anybody else.
funny enough weapon swapping fucks with me for a different reason, I spent so long maining the only two classes that can’t swap (engi/ele) that I routinely forget other classes can swap
They can’t swap weapons, but I guess my problem is like the main bar skills swapping back and forth and trying to time this with the delay. Ele builds that have to weave between all 4 elements are just as wacky. It’s just really different mentally than like contextually switching weapons between melee/ranged, single target/aoe, etc. It seems like Thief is the only one that plays this way because it uses Initiative and so doesn’t incentive putting all your skills on cooldown for both weapons, but just occasionally swapping for boons or whatever.
I literally just re-installed GW2 after not touching it for like 5 years. I stand by that it’s one like one of 3 MMOs that actually have good movement mechanics, along with FFXIV and WoW. Everything else is jank.
Because it’s so fast paced though, I’ve never been able to get used to the combat. I used to raid mythics in WoW and am totally fine with tab targeting, but weapon swapping being part of your rotation just breaks my brain. So does needing to dodge attacks with actual dodges and not just stepping out of the way.
I always feel overwhelmed with how much stuff is on screen and that I’m supposed to pay attention to. I did find this website that tries to create things like low APM builds to accommodate different cognitive and physical abilities. Obviously these won’t let you blend in with the sweats, but it’s a good start if it helps anybody else.
funny enough weapon swapping fucks with me for a different reason, I spent so long maining the only two classes that can’t swap (engi/ele) that I routinely forget other classes can swap
They can’t swap weapons, but I guess my problem is like the main bar skills swapping back and forth and trying to time this with the delay. Ele builds that have to weave between all 4 elements are just as wacky. It’s just really different mentally than like contextually switching weapons between melee/ranged, single target/aoe, etc. It seems like Thief is the only one that plays this way because it uses Initiative and so doesn’t incentive putting all your skills on cooldown for both weapons, but just occasionally swapping for boons or whatever.
I definitely wish there was more situational use for different weapons and kits instead of “just keep literally everything except cc on cooldown”