• @Zoboomafoo@slrpnk.net
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    143 months ago

    Or even a decade ago. Dark Souls 2 had some enemies’ attack animations tied to frame rate, like the Alonne Knights. So they attacked incredibly fast on PC compared to console.

    Weapon degradation was also tied to framerate :(

    • Annoyed_🦀 A
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      33 months ago

      Huh, now i know why that particular enemy are janky as heck in every aspect.

    • @xavier666@lemm.ee
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      33 months ago

      Minecraft has this wonderful mechanism where everything is dependent on game-tick/server-tick, which is independent of player FPS. Why do modern developers keep using FPS for game physics?

      • @Baleine@jlai.lu
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        33 months ago

        Minecraft is different because it uses a client and server pattern, separating the physics and display loops completely

      • breadguyyy
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        23 months ago

        basically every game uses ticks lol this was not intentional